Use a simple object to represent a complex one or provide a placeholder for another object to control access to it.
When loading a large image, you may create some light object to represent it until the image is loaded completely. Usually a proxy object has the same methods as the object it represents. Once the object is loaded, it passes on the actual object. For example,
abstract class Graphic { public abstract void load(); public abstract void draw(); ... } class Image extends Graphic{ public void load() { ... } public void draw() { ... } ... } class ImgProxy extends Graphic { public void load() { if(image == null) { image = new Image(filename); } ... public void draw() { ... } ... }